
03
RESPONSIBILITIES
DELIVERABLES
Interactive Prototype
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INTRO
demo video
Concept

Jambo anatomy
Jambo is likely the first time that users are introduced to either longboard dancing, music production, or both. Therefore, making Jambo easy to use for beginners yet versatile enough for maestros was important when developing its interactions. Seymour Papert’s model of low floors, high ceiling, and wide walls model was a guiding principle behind Jambo’s design.
Why start with micropipette?
Target Users
Design Philosophy
Prototyping
How did early user testing revealed this issue?
Our Approach
Key Motion 1: Pressing

Key Motion 2: Turning



“There’s a little bit of hesitation before you reach the first stop [but] I wouldn’t say I feel [the pressure] at this point..."




First Stop
Second Stop
Released
“Easy to press down”
“Harder to press down”
Fabrication


price
immersion
accessibility
concept learning
engagement
hands-on practice
Labster
price
immersion
accessibility
concept learning
engagement
hands-on practice
Gizmos