Jambo: The world’s first rideable instrument.

03
RESPONSIBILITIES
Sound Interaction
Physical Prototyping
DELIVERABLES

Interactive Prototype

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INTRO

Longboard dancing looks cool, can it sound cool, too?

Jambo was inspired by our love of longboard dancing - a form of skateboarding best described as flowy, rhythmic, and expressive.

So why can’t longboards actually sing with every move? We feel that with the musical nature of this art, there must be a more immersive, multisensory interface for dancers to express themselves.

We created a working, music instrument that enables riders to express their skating through sound.

demo video

Concept

A music layer of self-expression.

  • Instead of following an existing beat, riders can generate their own music.

  • Hands-free, heart-free

Jambo as a MIDI controller...

Jambo anatomy

Jambo is likely the first time that users are introduced to either longboard dancing, music production, or both. Therefore, making Jambo easy to use for beginners yet versatile enough for maestros was important when developing its interactions. Seymour Papert’s model of low floors, high ceiling, and wide walls model was a guiding principle behind Jambo’s design.

Why start with micropipette?

Target Users

As a MIDI instrument in a longboard, Jambo is at a unique intersection between longboard dancers and music producers. This dual audience would result in users from both backgrounds bringing in expertise from their “worlds”, where skill sets can be combined to co-create new styles of expression.

Design Philosophy

High ceiling, wide wall, no floor

Academic Research

Effective learning methods for students with learning disabilities.

Expert Interview

The problem with traditional learning method for lab experiment.

Contextual Inquiry

First-hand observation of student's experience with lab experiments.

Different students find different modes of instruction useful, and the preferred mode may be dependent on experience


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Following the experiment video required students to switch attention back and forth between multiple areas during steps.

Most errors occurred from forgetting steps or improper use of the equipment.

Immediate feedback is crucial to error reduction and learning.

Prototyping

First working prototype in a month

using an ESP-32 microcontroller, homemade pressure sensors, and plenty of impromptu testing.

Leap Motion Sensor

Leap Motion

shareable, portable, & cost-effective, precise, open space

lack haptic feedback

Physical Interactive gadget

haptic feedback, shareable

expensive, not adaptable

VR

immersive

isolating, expensive

Wall Projection

open space, collaboration

expensive, hard to set up

Pressed

Released

Second Stop

First Stop

The first stop expels enough air from the pipette for an accurate measurement in the next step.

Release the plunger draws up the accurate measurement amount of liquid.

The second stop is meant to expel excess liquid from the tip.

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Release

2

3

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How did early user testing revealed this issue?

Our Approach

Key Motion 1: Pressing

Key Motion 2: Turning

“There’s a little bit of hesitation before you reach the first stop [but] I wouldn’t say I feel [the pressure] at this point..."

We added a new pad that switch out sample music to add variety to the sonic experience

First Stop

Second Stop

Released

“Easy to press down”

“Harder to press down”

Fabrication

Improvement area 1: More ergonomic & reliable Sensor Pads

Improvement area 3: Music Interaction with endless possibilities

Fabrication Process

price

immersion

accessibility

concept learning

engagement

hands-on practice

Motion Lab

price

immersion

accessibility

concept learning

engagement

hands-on practice

Labster

price

immersion

accessibility

concept learning

engagement

hands-on practice

Gizmos

price

immersion

accessibility

concept learning

engagement

hands-on practice

HoloLab Champions

price

immersion

accessibility

concept learning

engagement

hands-on practice

AR Science Lab

Users successfully transfer conceptual learning from digital to real micropipette.


Users utilize gestural learning to help them remember experiment steps.


Users would benefit from better communication of realistic interaction.


Improvement area 2: More Compact & Secure Case

Reflection

The launch of the productivity dashboard has yielded impressive results for [Client’s Name]. Users have reported significant improvements in task management and overall efficiency, with increased visibility into project progress and performance metrics. The intuitive design and powerful features have streamlined workflows, reduced administrative overhead, and enhanced collaboration within teams.

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